![]() You took SOD1 and fans ideas and added really terrible execution of those great ideas in attempt to extend the games length. We asked to take what was good about SOD1 and flesh it out. But wait, next time pick a new leader and do 1 other incredibly boring task for 40 hours. They said, "Our fans want a conclusion.", so they put you on an incredibly boring loop of doing the same thing for 40 hours. Other than that there is no story or any good reason to actually join a friend. So all you do is follow around the host wacking at things on the screen. Loot is separate, base building is for the host only. This Coop is about on par with that 1999 innovation. Meaning they could point at this on the screen and shoot at it, not actually move it. In 1999 Jet-force Gemini on the N64 allowed for an unlock-able robot that someone else could control. Also, why would anyone coop in this game. Tethering in an open world game is a mega fail. ![]() Their coop in this game is pretty much laughable. Interestingly, State of Decay 2 addressed these 2 things. But like everyone else was a bit disappointed by the lack of an endgame and no coop. But like everyone else was a bit disappointed by the lack of Honestly, I was waiting on this game a long time. Honestly, I was waiting on this game a long time.
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